Friday, January 11, 2013

Surprise in Combat

Who's influencing me right now: Gary Gygax, Cyclopeatron

Here's a house rule from Mr. Gygax that I hadn't heard before.
    * 1d6 for surprise. 1=1 round. 2=2 rounds. 3 or more=no surprise.
 I would extend this rule for rangers:
    * 1d6 for surprise. 1=1 round. 2=2 rounds. 3=3 rounds. 4 or more=no surprise.
This looks like it would fit nicely into our houseruled initiative system.  The only hitch I can see is that I like to  sometimes give automatic surprise to the player who jumps the gun.  In that case I would roll it like so:
    * Non-Rangers: 1d2 for surprise. 1=1 round. 2=2 rounds.
    * Rangers: 1d3 for surprise. 1=1 round. 2=2 rounds. 3=3 rounds. 
And that should do it.

No comments:

Post a Comment